AI Insights · Timothy · April 2022
Top 5 Sports Games on Android in Russia for Q1 2022
Discover the performance of the top 5 sports games on the Android platform in Russia during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw a variety of performance trends among the top 5 sports games on the Android platform in Russia. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
EA SPORTS™ UFC® Mobile 2 displayed a dynamic quarter with weekly revenue peaking at approximately $700 in mid-January and then stabilizing around $570 towards the end of February. Download trends also fluctuated, starting with around 37K in late December, peaking at 61K in the last week of January, and eventually settling at around 35K by the end of March. The game’s active user base saw a notable rise from roughly 94K at the end of December to a high of nearly 150K in late January, before stabilizing around 124K in late March.
EA SPORTS FC™ Mobile Soccer experienced substantial weekly revenue growth, starting at about $31K in late December and reaching a peak of $51K in early February. Download numbers were also impressive, with a notable spike to 86K in mid-January and maintaining a steady range around 31K towards the end of the quarter. Active users saw a significant rise to a peak of approximately 3.3M in mid-January, before gradually decreasing to around 1.4M by late March.
Pooking - Billiards City had a relatively stable revenue, with minor fluctuations peaking at around $19 in late February. Downloads showed a declining trend from 38K in early January to about 10K by the end of March. The active user base also decreased from around 240K in early February to approximately 142K by late March.
8 Ball Pool saw its weekly revenue peak at about $8.6K in late December, gradually declining to around $1.7K by early March. Downloads remained fairly consistent, starting at 21K in late December and peaking at 33K in early January, before stabilizing around 25K towards the end of March. Active users showed a gradual increase from 172K at the end of December to around 209K by late March.
Touchgrind BMX had a modest revenue performance, peaking at $27 in late December and then experiencing minor fluctuations. Downloads showed a positive trend, starting at around 26K in late December and maintaining a steady range of around 28K by the end of March. Active user numbers saw a slight increase from 19K in late December to around 19K by late March.
These insights highlight the performance dynamics of the top sports games on the Android platform in Russia during the first quarter of 2022. For more detailed analytics and insights, visit Sensor Tower.